Handbook

Clans and Clan Wars

A clan is a group of players with a shared name and a shared goal. Clans have no treasury and don’t move any coins.

What is it?

You can be in one clan at a time. A clan has a Leader, Officers and Members, its own page, a board and an activity feed that shows what members have really done.

Founding or joining a clan costs nothing. Each clan decides whether it accepts everyone, only by application, or only by invitation.

Clan Wars

Two clans fight for one day on five fronts. One front is always PvP; the other four are gathering and production activities, chosen automatically. Each front is won separately, and the clan that wins more fronts wins the war.

The lineup is locked when the war starts. The opponent is picked by clan rating, and you can offer a friendly war at any time. One player’s contribution to a front has a limit, so a war is won by a team, not by one player who never sleeps.

What a war gives

Winning a ranked war raises the clan’s rating and its league. Members on both sides who scored the required points on at least one front get War Honor: the winning side more, the losing side less. Those who didn’t contribute get nothing, and a friendly war gives no War Honor.

War Honor is a personal record of honor that can’t be sold or exchanged.

What a war never changes

Clan Wars don’t change your PvP rating, Arena Points, coins, Crowns, Progress Points, XP or items. Offline Training gives nothing to a war – only actions you take while online count, both manual and Auto.

Related pages