
What kind of game it is
You create a character and can gather, craft and fight right away. You don’t choose a class – your path is shaped by what you gather, craft, wear and fight.
Your first hours
- Missions show you your first gathering action and your inventory.
- The raw materials you gather become your first crafted item.
- You put your first gear on your character – there are eleven slots.
- Your first fight is against the weakest enemies.
- Every level gives you 2 Progress Points – you decide where they go.
Worth knowing early
There are no classes: your weapon sets your combat style, and you can change it at any time. Defense unlocks armor, and mastery in a style unlocks its weapons. Strength makes you stronger, but unlocks nothing.
You have to wait a few seconds between actions. So the game isn’t about clicking fast – it’s about what you choose to do and what you arm yourself with.
When you’re away from the screen
You can leave some of the work to Auto, and start Offline Training when you leave. When you come back, you get the actions you would have done yourself, under the same rules. The free duration grows once you have played longer.
The Garden grows in real time, and resting in the Bed in your House slowly restores Hitpoints and Mana.
Do you have to pay?
No. Gathering, crafting, combat, missions and mastery are all available without paying anything.
Dawn+ membership shortens the wait between actions and gives you more automatic actions and longer Offline Training. It also opens extra content: two areas, further missions, some bosses, gathering spots and recipes, and Dawn+ items. Dawn+ items have real hitting power and Defense, but work only with an active membership.
You can get Crowns in several ways in the game – by exchanging a very large amount of coins at the Bank, as a Daily TOP prize or for a mission – or buy them with euros. With Crowns you can speed up part of your progress: buy, for example, Progress Points, XP, coins, crafting skill, inventory slots and some goods offered by shops or other players.
The combat formula doesn’t treat membership or payment separately – it works out the result from your character’s stats, gear and chosen combat style. Gear or progress you paid for changes those stats like any other.