Handbook

Missions

Missions are one long chain that leads you through the whole game and shows you each system in the order you actually need it.

What is it?

There is no list to choose from: you complete one mission, get the reward, and the next one opens. The chain is long, and when you finish it you can start again as a new Journey.

The first missions

The first twenty missions are the beginner campaign. They show you how to gather, craft, equip gear, spend Progress Points, fight for the first time, heal, earn coins, unlock areas, do Contracts and start Offline Training.

The rewards here are raw materials, food, arrows, your first gear, a few Progress Points and small amounts of coins. It’s a starter kit, not a fortune.

What comes next

Next comes a path that shows where the game leads: new areas, targeted hunting, the road from raw material to a crafted weapon, and all three combat styles. No style is required forever – you only need to try it.

After that, the chain continues through the whole game.

How requirements work

Some requirements check what you already have: an item, a skill level, equipped gear. If you already have it, it counts at once – no need to repeat anything. Only items are taken by the mission.

Other requirements count actions – they are marked “in total”. They count all your actions since the start of the Journey. Manual, automatic and Offline actions all count the same.

Skipping

You can skip a mission for euros. Skipping opens the next mission, but gives no reward – it’s not a way to get rich.

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