Handbook

Trade and economy

The economy is built on what players gather and craft themselves. Most coins are earned by selling raw materials and crafted items.

Where coins come from

You get coins from defeated enemies, missions and the Daily TOP. Most of them are earned by selling the raw materials you gather and the items you craft – to shops or to other players.

Three currencies

  • Coins – the main currency. You use them to buy in shops and on the Market, pay for lessons at the Academy and expand your House.
  • Crowns – a paid currency that you can also get in the game: by exchanging a very large amount of coins at the Bank, as a Daily TOP prize or for a mission. With them you can buy, for example, Progress Points, XP, coins, crafting skill, inventory slots and goods from the Crown Shop. On the Market, some players’ goods are also priced in Crowns.
  • Euros – your paid balance. It buys, for example, Dawn+ membership, Crowns, extra automatic actions, longer Offline Training or a mission skip.

Where trading happens

Shops always sell their own goods and buy most items at a fixed price. The Market is for trading between players: you list an item, and another player buys it. A listed item leaves your inventory at once, so you can’t promise the same item twice. The Market charges no fee.

The Classifieds board is for making deals – it doesn’t hold items. The Bank keeps coins, Crowns and euros separate from your pocket. The Bank pays no interest, but you can protect withdrawals with a PIN code.

Inventory slots

Your inventory counts slots, not units. Raw materials, arrows, dust and timed elixirs stack in one slot, however many you have. Gear, tools, food and Mana elixirs take one slot each.

When you run out of slots, you free some up: throw items away, list them on the Market or take them to your House. You can buy extra slots with Crowns.

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